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Design & Food Technology (KS2)

Curriculum Overview

KS2 Design and Technology curriculum overview

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

KS2 Cooking and nutrition curriculum overview

As part of our personal development programme, pupils receive weekly cooking sessions to equip pupils with skills, knowledge and the confidence to prepare and cook nutritious and tasty food. Pupils will gain very valuable life lessons and help them to make healthy decisions for their diet. It is hoped that pupils will gain many transferable skills that will support their development as responsible citizens.

  • KS2 Design & Food Technology Content+

    KS2 Cooking and nutrition content

    As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.

    Pupils will be covering the following topics:

    • Understand and apply the principles of a healthy and varied diet
    • Prepare and cook a variety of predominantly savoury dishes using a range of cooking

    techniques

    • Understand seasonality, and know where and how a variety of ingredients are grown,

    reared, caught and processed.

    KS2 Design and Technology Content

    Through a variety of creative and practical activities, pupils should be taught the

    knowledge, understanding and skills needed to engage in an iterative process of designing

    and making. They should work in a range of relevant contexts [for example, the home,

    school, leisure, culture, enterprise, industry and the wider environment].

    When designing and making, pupils will be covering the following content:

    Pupils will be covering the following topics:

    • Use research and develop design criteria to inform the design of innovative, functional,

    appealing products that are fit for purpose, aimed at particular individuals or groups

    generate, develop, model and communicate their ideas through discussion, annotated

    sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and

    computer-aided design

    Make

    • select from and use a wider range of tools and equipment to perform practical tasks

    [for example, cutting, shaping, joining and finishing], accurately

    • select from and use a wider range of materials and components, including construction

    materials, textiles and ingredients, according to their functional properties and aesthetic

    qualities

    Evaluate

    • investigate and analyse a range of existing products
    • evaluate their ideas and products against their own design criteria and consider the

    views of others to improve their work

    • understand how key events and individuals in design and technology have helped

    shape the world

    Technical knowledge

    • apply their understanding of how to strengthen, stiffen and reinforce more complex

    structures

    • understand and use mechanical systems in their products [for example, gears, pulleys,

    cams, levers and linkages]

    • understand and use electrical systems in their products [for example, series circuits

    incorporating switches, bulbs, buzzers and motors]

    • apply their understanding of computing to program, monitor and control their products.
  • Examples of our work+

Get in Touch

Head Teacher David Kiss

Evolve Academy

St. George's Road
Wakefield
West Yorkshire
WF2 8BB

Telephone01924 200752

Emailevolveoffice@eat.uk.com

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